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yooser27
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Location: Neston , Cheshire.U.K.

Advice and help

Postby yooser27 » Tue Oct 29, 2019 5:06 pm

Hello,
I'm new to mechanical one arm bandits and have always wondered how they worked?
I have a couple of old Japanese machines, one is a Pachinko which is fully mechanical and about 60 years old and the other is a sightly newer Pashislo which is electronic in operation, they're now both fully working, the grandchildren love them!
I now have just the mechanics of a Sega? and Bell-fruit machines, which I intend to maybe build a wooden cabinet on the same style as the one I built for my Pachinko machine. There are a number of items I haven't much of a clue what is missing and what all the parts actually do!
I'll photograph the machines and parts and hope to find out more about them and whether I could get the missing parts,such as the pull handle assembly etc etc.
Regards from Neale.

yooser27
Posts: 13
Joined: Fri Oct 18, 2019 4:14 pm
Location: Neston , Cheshire.U.K.

Re: advice and help

Postby yooser27 » Tue Oct 29, 2019 8:54 pm

As promised a few photos of the Sega and Bell fruit mechanisms.
I hope they come out O.K.
Regards from Neale.
Bell Fruit  02.jpg
Bell Fruit  01.jpg
Sega 03.jpg
Sega  02.jpg
Sega 01.jpg

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coppinpr
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Re: advice and help

Postby coppinpr » Tue Oct 29, 2019 10:59 pm

So what do you need to know? :cool:

Getting the handle assembly is not as easy as you might think. The handle does not attach directly to the mech but simply presses down on the mech side of things. The problem is the handle assembly is attached to a damper pump that lives under the mech - not essential, but without it the handle jumps back up with a fast slam.

The mech with the goose neck style coin entry is easier to build a case for and contains all the coin entry parts, but the other one would need a coin entry to deliver the coin to the mech. This would normally run through an escalator or drop down slide - again not strictly essential, although some sort of coin detection device is.

Would like to see a closer photo of the bell fruit(?) mech (front, low, right) to see what is missing there.

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brigham
Posts: 532
Joined: Tue Oct 31, 2017 3:37 pm

Re: advice and help

Postby brigham » Wed Oct 30, 2019 8:31 am

It would be easier to obtain a cabinet for the Sega mech... everyone has at least one spare!

yooser27
Posts: 13
Joined: Fri Oct 18, 2019 4:14 pm
Location: Neston , Cheshire.U.K.

Re: Advice and help

Postby yooser27 » Wed Oct 30, 2019 4:02 pm

Hello,
Thanks for the replies. I've taken some photos of the Bell Fruit and a couple of photos of the Sega coin chute? I hope these are of some use to help me find just what is missing!
The Sega works, in that the reels spin and stop in sequence left to right and sometimes it pays out, but it works without having to put a coin in.
The Bell Fruit only works when it feels like it; the lever jams and I don't want to rush in like a bull in a china shop and ruin the mechanism.
I'll try to find a case for the Sega as suggested when I know the mechanism is complete and working correctly, with your help, I hope!
Thanks in advance from Neale.
Sega chute 02.jpg
Sega chute 01.jpg
Bell Fruit  005.jpg
Bell Fruit  004.jpg
Bell Fruit  003.jpg
Bell Fruit  002.jpg
Bell Fruit  001.jpg

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coppinpr
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Re: Advice and help

Postby coppinpr » Wed Oct 30, 2019 11:39 pm

The parts on the Sega that you are missing (as far as the coin drop are concerned) go above the coin chute you have. Look at the Bell Fruit as an example. When you put a coin in the Bell Fruit, it falls part way then stops, held in place for the moment by a swing pin or similar. Then when you pull the handle a pin moves forward (with no coin in the way the pin carries on through and the machine will not play). If there is a coin blocking the way, the pin is held back and the mech cycles a game. The Sega needs a system to do this. The machine can be converted to run exactly as the Bell Fruit does, but in its natural habitat it would use a different system. The coin falls into an escalator that advances from left to right, moving the coin across the front of the machine until it falls into the chute you already have. As it advances, it passes a pin much like the Bell Fruit, which follows the procedure allowing the machine to cycle.

Two things are key at this point to know how to proceed.
1. what coin is the Sega running on? If it's an old penny, the original type escalator method is pretty much out, and a direct system like the Bell Fruit or a simple "roll down" escalator would be needed. If it's a small coin, like a 6d, then an original escalator will work, but they can be expensive. A roll down is easy to find and not expensive.
2. Any escalator system is part of the case, not the mech (as in the Bell Fruit). Finding a case may or may not include the escalator and the handle mech, but would definitely be the best way to go.

yooser27
Posts: 13
Joined: Fri Oct 18, 2019 4:14 pm
Location: Neston , Cheshire.U.K.

Re: Advice and help

Postby yooser27 » Thu Oct 31, 2019 4:47 pm

Thanks for all of your help. I've checked the Bell Fruit and the Sega and they both seem to operate on the new penny.
I think the use of a roll down as suggested seems to be the way forward as it's cheaper and easier which appeals to me!
I've now just about a very basic idea of the operation of these machines, which are very clever and must have been all hand built.
I've started my search for a cabinet and handle etc.
I've attached some more photos to pinpoint some items, which would have taken me a thousands words to describe!
Thanks again for all of your help, regards from Neale.
Sega 04.jpg
Sega 03.jpg
Sega 02.jpg
Sega 01.jpg

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coppinpr
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Re: Advice and help

Postby coppinpr » Thu Oct 31, 2019 11:12 pm

Photo 1 with the tubes removed shows that the mech was perhaps converted to take a direct drop coin without an escalator (much like the Bell Fruit). Can we have a closer photo of the top area of the coin drop?
Photo 2 is a bit confusing because the photo is not the right way up. Are you saying this spring is not attached?
Photo 3 shows part of the system that moves forward to check for a coin. Does this move when you pull the handle?
Photo 4 shows the payout discs. The fingers on the right slam forward at the end of the cycle. If they find a hole deep enough in the payout discs (1 disc for a cherry pay, 3 discs for a bell pay for example) they release the payout slides and dispense the coins. A word of warning, oil the mech very lightly with sewing machine oil but never get any oil on any part that comes in contact with a coin. As it stands now with the chutes off it's a good time to remove and clean the payout slides (bottom right photo 1), but remember the correct order and no oil on those.
Might be 1p or could be 6d - check this.

yooser27
Posts: 13
Joined: Fri Oct 18, 2019 4:14 pm
Location: Neston , Cheshire.U.K.

Re: Advice and help

Postby yooser27 » Fri Nov 01, 2019 8:31 pm

Hello, Thanks yet again for more of your kind help, I've taken some more photos of which I've coloured in the levers which will hopefully help.
The original photo 2 was the wrong one I posted! It should have been photo C. On original photo 3 the unconnected lever doesn't move when I pull the handle. I've attached photo D, which I hope helps.

I now mostly understand the purpose of the payout discs and the fingers, which thanks to your explanation really does make sense.
I've checked the mechanisms and they both will take a new penny and sixpence. I found some lurking in the mechanisms.
I'll take out the payout slides to give them a good clean as suggested, but will do this on Sunday as we have the grandchildren tomorrow.
Thanks again from Neale.
Photo F.jpg
Photo E.jpg
Photo D.jpg
Photo C.jpg
Photo B.jpg
Photo A.jpg

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coppinpr
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Re: Advice and help

Postby coppinpr » Fri Nov 01, 2019 11:27 pm

I'll just deal with photos A and B for now as I'm not sure you grasp the payouts fully at all points yet.

When you pull the handle on any bandit there are two parts to its cycle: first it winds up the mech onto springs then, when the handle passes over the end of the now loaded bar depressed by the handle, it unwinds with the clock situated deep in the left side slowing down the unwind to allow the game to play.

The wind up does many things at once but as far as the potential payouts are concerned it pulls all the vertical fingers (the green one you highlighted and its mates on either side) back and clear of the payout discs so they can rotate when the machine unwinds (a bar at the rear drops into place to stop the fingers falling forward till the reels have come to a stop). At the same time the payout slides are pushed forward until the horizontal fingers to their right drop across behind the slides ready to stop any non paying slides from moving to a pay position, one to each slide. These horizontal fingers will not allow the slides to return unless the vertical fingers (like your green one) tell them there is a winner to pay.

Each vertical finger handles a particular payout, usually with the lowest pay (cherry) to the right and the highest (jackpot) to the left. Let's say the game ends on three oranges: the finger allotted the three orange payout slams forward when the reels have stopped and goes through all three payout discs; this moves the vertical finger so far forward its lower end kicks the horizontal finger out of its latch position in all the slides needed to pay the correct amount, then those slides slam backwards dropping the coins into the payout cup. On the other hand, let's say the reels stop on plum, orange, orange. If this happens, the vertical finger will not find its way through all three discs and no winner is paid. Simples. !PUZZLED!


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