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dutchboy
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Re: Problems on two Sega Windsor machines

Postby dutchboy » Tue Oct 24, 2017 5:40 pm

Curry? Sounds good paul... !!THUMBSX2!!

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treefrog
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Re: Problems on two Sega Windsor machines

Postby treefrog » Tue Oct 24, 2017 6:04 pm

Shame if the Crazy Bells is not all there as in its original form it has a great win feature every time a bell lands.

I have a crate full of original glasses for these machines, can check if needed.

horiane
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Re: Problems on two Sega Windsor machines

Postby horiane » Tue Oct 24, 2017 6:58 pm

Thanks, nice work coppinpr. Yes, I suppose I could replace the Alfred E. Newman faces with £.

The payouts listed on the top glass under the words "pay line" are the "Mystery payout" (photo) or it's the wrong glass and instead the right glass, they place a sticker.

Treefrog, if you have one of the original glass, I'd really like to see one of them.

But for the moment, I work on the mechanical problems : I disassembled the slides, I cleaned them again. I cleaned the top of fingers without remove them. I tested the payout outside of the case with different combinations with the coppinpr method, it worked (just some random wrong combinations or mystery payout ???)
After a few successful tests inside !!YIPPEE!! , the machine start again with wrong payout :( . I don't understand why. It's really weird.
IMG_3319 copie.jpg

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coppinpr
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Re: Problems on two Sega Windsor machines

Postby coppinpr » Tue Oct 24, 2017 8:09 pm

See if the payouts improve with the mech out of the case.
horiane wrote:
Tue Oct 24, 2017 6:58 pm
just some random wrong combinations...
It's worrying that there are still random payouts. Check all the payouts one at a time and list what happens that shouldn't and what doesn't happen that should. Sometimes one strip is out of line. If it's the third reel this can make it look worse as cherries will be fine while everything else will go crazy. If, for example, there is more than one orange on the third reel not any orange in a winning position will work. It has to be a certain orange to make the others fall in the right places.

Safest way to check payouts is to find a symbol that only appears once on each reel. This is usually "bars", but not always. Line these up using the method you used before and test. If you only have one bar on each reel and three bars pays correct then it's not the reel strips.

Your mystery payouts sticker is a bit of a strange one. If you're going to put a sticker on the front listing the mystery payouts then they are not a mystery any more. I suspect this was added by an operator to give the machine a larger number of payouts showing on the screen.
pay-out-8a.jpg
That looks better :cool:

banditboy67
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Re: Problems on two Sega Windsor machines

Postby banditboy67 » Tue Oct 24, 2017 8:24 pm

treefrog wrote:
Tue Oct 24, 2017 6:04 pm
I have a crate full of original glasses for these machines, can check if needed.
Would you have one for this? Also is it possible to convert this machine into a jackpot payout machine?
300px-Windsor_SlotMachine.jpg
Sorry about thread hijack. :NBG:

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coppinpr
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Re: Problems on two Sega Windsor machines

Postby coppinpr » Wed Oct 25, 2017 8:02 am

Sorry about thread hijack. :NBG:
That's why they are called threads, they lead on to other things.

The problem converting to a jackpot model like the French ones above would be finding the JP unit (although I guess it would be a standard Sega JP). The normal JP for these is hand filled and looks like the ones below. One of those you might find.
finished mech.jpg
sega buckingham jp ready.jpg

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treefrog
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Re: Problems on two Sega Windsor machines

Postby treefrog » Wed Oct 25, 2017 8:30 am

Crazy Bells, as mentioned, had one of the Win features and would have had electric solenoids on fingers to support. Below is a video of a fully working one and you will see correct strips. Also the top award does not match the machine. The mystery payout part has been added later.

May have the phonographic belly glass.

It would be worthwhile performing a complete check of all payout options using a long screwdriver and making a note - it will confirm what the machine should be.


horiane
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Re: Problems on two Sega Windsor machines

Postby horiane » Thu Oct 26, 2017 10:30 am

Hello,
For the Crazy Bells, I suppose it's a mist of different models. As Treeforg proposed, I'll test all the payout options to know what machine it can be.

But first, I try to fix the Mad Money. I almost solved the payout problem: I adjusted the timing (I suppose) with the nut on the photo. I say "almost" because it pays combinations right except some 18 ones.

Now, I'm going to work on the jackpot 'cause I don't know if it works. If someone could tell me how such a jackpot works, it would be really helpful. I put photos of the two jackpots for those who have similar machines to compare. Do you think they are complete? I can add other photos if necessary.

For those who are looking for bulbs (payout light), the 30v 5w ones are expensive and difficult to find. So, I tried 24v 5w and it's OK.
IMG_3336 copie.jpg
crazy bells.JPG
mad money.JPG

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coppinpr
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Re: Problems on two Sega Windsor machines

Postby coppinpr » Thu Oct 26, 2017 11:22 am

I can't honestly say I've ever had a jackpot like this. They are complex so they clearly were made in some numbers but I've never had one. Having said that, it looks to be very much like the standard JP and the theory of how they work will be much the same as the standard Mills/Sega jp (most of the parts look the same or similar).

I'm guessing the unit has two compartments, one on top of the other. The top part fills from the coin overflow (or by hand as one of your machines seems to hint) and is the reserve jp. The bottom compartment is the actual JP and fills from the reserve after a win.

The top payout slide on the machine has a post on the top - when the jp is won this moves allowing the jp to cycle, emptying the bottom compartment into the coin tray. When the machine resets all the slides at the start of the next play, the movement of that top slide resets the jp, closing the bottom door and opening the top door, allowing the reserve coins to fill the bottom compartment.

Jackpots are notoriously prone to problems, especially the reserve section and operators often removed these. Because the JP is not in constant use it gets dirty and stiff which causes the most problems. The JP unit is not part of the mech and can be removed from the mech without undoing any connections to the rest of the machine (just the screws that hold it on). Remove the JP and clean and very lightly oil its moving parts (at this stage do not dismantle it, just remove the whole thing). Check all springs are in place and working well. Cycle the jp by hand once it's off the mech to check its operation and to learn how it works. If it runs smooth it's probably going to work. Replace the unit, set up the JP win, see if the top slide moves as expected and if the JP cycles. :cool:

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badpenny
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Re: Problems on two Sega Windsor machines

Postby badpenny » Thu Oct 26, 2017 11:41 am

horiane wrote:
Thu Oct 26, 2017 10:30 am


But first, I try to fix the Mad Money. I almost solved the payout problem: I adjusted the timing (I suppose) with the nut on the photo. I say "almost" because it pays combinations right except some 18 ones.
I'm thinking you may have a weak spring on the clock governor. If it's paying out some of the times, it may not be getting to the very end of the cycle all of the time.

You should hear three clunks .....
The first is the brakes stopping all of the reels
The second is the vertical fingers firing across
The third is the clock linkage releasing the retainer from the slides so they clunk back against the horizontal slides in order to pay.

Listen for those three clicks, if you only get two sometimes then you're missing the last one ..... so, no payout!

BP


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