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Re: Electric Amuser info needed

Posted: Thu Aug 18, 2016 8:40 pm
by widget2k4
OK, here is the diagram I drew exactly as I took off each wire at a time. It's nothing flash but gives you an idea. The (+) on the coil board had no wires going to it, which I found strange, but without a wire to it, it couldn't possibly have worked. I have uploaded a close-up of the switches as well to see if you can shed any light on it.

Re: Electric Amuser info needed

Posted: Fri Aug 19, 2016 6:52 pm
by pennymachines
pennymachines wrote:...the circuit must be made by the ball falling into a win. The lamp lets you know you've won and the machine is waiting to pay out. Turning the payout handle would switch it off again. I don't think it has anything to do with the shock feature (except it uses the same battery) and you will find it on some allwins without shockers.
I think your diagram and pictures confirm my theory. There are two independent circuits, hence the two switches. The wiring for the bulb is similar to your other Electra.

Re: Electric Amuser info needed

Posted: Fri Aug 19, 2016 9:48 pm
by widget2k4
I have tried wiring it up like this as two individual circuits but it's not possible. The complete mech becomes an earth and as soon as the bulb lights by the win switch it activates the electric shock feature. The payout lever would have to be completely isolated from the rest of the mech to work I think?

Re: Electric Amuser info needed

Posted: Thu Aug 25, 2016 1:58 pm
by gameswat
Widget, sorry about the slow response time, been flat out the last few weeks helping a buddy with urgent non coin-op jobs. So only just found time to think about this problem fully. Think I've solved it. PM was correct and these are two separate circuits, but looks like someone was very clever and simplified the circuits down to the absolute minimum wiring needed. My revised plan shows how I think it should be wired, red + & - for battery terminals.
The coin switch completes the circuit to start the shock coil and this effectively makes both sides of the light bulb Win ball switch (-) negative. But once the ball is fired the grounded negative circuit to the Win switch is open, now what happens is this circuit is actually grounded to the positive side of the battery as it runs back through the shock coil which is a closed circuit to the battery (+). The shock coil has a set of contacts but these only open when the coil is running. I don't have a working shocker here to try this circuit on but through a pinball coil it worked fine.

Re: Electric Amuser info needed

Posted: Thu Aug 25, 2016 2:40 pm
by widget2k4
Wow mate, thank you for going to all that effort for me. I will get onto it and give it a try. :)

Re: Electric Amuser info needed

Posted: Sun Aug 28, 2016 1:54 pm
by widget2k4
Absolute genius !!THUMBSX2!!

Re: Electric Amuser info needed

Posted: Sun Sep 04, 2016 6:09 pm
by gameswat
I was just about to ask how this went and then noticed I'd missed your last post Widget! So I can figure out a goofy schematic but not how to read new posts?! !!JUNK!! :!?!: !!SUICIDAL!!

Electric amusement only

Posted: Sun Jan 14, 2018 12:31 pm
by calf28
Topic merged - Site Admin

I bought this machine a few years ago and it's been sitting in a corner until now. I've got the mechanics working ok, the electrics are an unknown quantity but they seem to be complete. I'm in the process of cleaning them up and I've found a circuit diagram on this site but this machine has a bell so not quite sure how that fits in the circuit. My main question is: how is the shock triggered? Reading the blurb it's when the penny goes in but I'm puzzled. Doesn't seem obvious. Also, should it have another knob for the shock? Any help would greatly appreciated.

Re: Electric amusement only

Posted: Sun Jan 14, 2018 5:39 pm
by pennymachines
I've appended your post to this thread because it covers most of your questions.
Yes, the electricity comes on as soon as a coin is inserted. Yes, there should be another knob on the left side (where the large stud is). It was presumably removed to disable the shock feature, which might have been deterring players from approaching the game. I'm not sure about the bell. Usually a bell is used on wall machines to announce a win to everyone within earshot. It's possible it has the same function as the lamp on Widget's - i.e. to signal when the shocker is live. Nice allwin. !THUMBS!

Electric amusement only. More questions!

Posted: Fri Jan 26, 2018 6:46 pm
by calf28
Topic merged - Site Admin

I Finally have the induction coil working, a nice 'healthy' shock off a 9 volt battery. But still not sure how the shock was triggered originally. I can see other ways of doing it but it would be nice to have it as it should be. If, as the blurb on the front says, putting in a penny gives you a shock, but how? There are a couple of things on the 'penny in' chute which I find puzzling, first is a flap (last photo) connected to a small right angle bracket (penultimate photo) via a wire which doesn't seem to do anything and below the flap is a sort of hook shaped swinging arm (next photo up) type of thing which the penny hits and it swings out. Not sure what this does either. Are they to slow the penny down or somehow to complete the circuit for the shock?

Any help would be much appreciated. Next is the bell!! (see first two photos) This goes into the wiring circuit and when the contacts close the shock starts. This works OK. The bell has a clockwork timer which is activated by pushing the 'bell push to the right by some means unknown.

Either something is missing, or the bell is in the wrong place, or the bell doesn't belong to this machine at all or it's me!!! I start by assuming when I first open up a machine that what I see is correct; gradually I realise that someone has been at it and has not quite got it right! This could be the case.

Re: Electric amusement only. More questions!

Posted: Sat Jan 27, 2018 2:11 pm
by gameswat
The bell shaped timer I'm sure is a later attachment. I've had many of those in machines but all mid 1930s or later. Makes sense where it's placed though, as it would use the sideways action of the payout mech to activate via some kind of lever.

The hook shaped lever in the coin chute is to stop coins with strings from being pulled up and down for free plays.

That flap is connected to a small lever that, from memory, locks the ball release lever if you do get a coin on a string down that far. Obviously a coin by itself will have let the flap return before it triggers the ball release, while a string or wire will hold it open.