The Major
The name and mix and match style of this early Oliver Whales allwin betray its immediate post war origin. The spandrels are re-purposed BMCo stock. |
Oliver Whales 1940s
Time Limit
Insert a penny and race the clock. Until it stops, you keep playing and the machine keeps paying! In practice, it's difficult to get in more than three shots, but if the ball is still in play when time runs out, a win can still be made. Electricity powers the clock and solenoid payout. The cabinet is plywood, but earlier versions of the game exist in solid wood cabinets. |
Morris Shefras 1960s
Tip-It-In
The key is to get one ball on each end of the see-saw, then a third will lift it, allowing either a 3 win or, if lucky, the top ball will drop into 6 win. Most examples of this rare game have manual payouts but the example in the video is electric. |
Wondermatics 1950s
Victory Cups
One of several allwins made by Oliver Whales to celebrate V.E. Day. |
Oliver Whales 1930s
Win A Packet of Aero
Well designed Aero chocolate vending allwin in oak cabinet. |
Ruffler and Walker 1950s
Win A Peppermint
One of Oliver Whales' many sweet-paying allwins. The naive artwork suggests an early '50s date. The peppermint bar was worth 6D at the time, making it a tempting prospect. |
Oliver Whales 1950s
Win And Place
The gallery has four win positions, paying 2D, a second and third place, and one loser. Balls that land in second or third place remain in the corresponding pockets. As the instructions explain, a win with a ball in second place pays 4, and a win with a ball in second and third place pays 6. This simple progressive feature adds to the game's appeal, which appears to have been Wonders' best seller. |
Wondermatics 1954