The object is to guide the ball by tilting the upper track before pressing the button to drop it over each cannon in turn. Knock all cannons down for your coin back.
|This machine deserves a description...|
With its understated Art Deco appearance, this classic '30s over-sized wall machine remained popular into the 1960s. This was due in part, no doubt, to the ingenious way it hides its profiteering from the player. A win is obtained by using the faceted wheel to propel a coin into a full column, whereupon all those coins are delivered to the player. As the plaque says, "all coins which fall into the columns below will eventually be returned to the players". It would appear that you cannot lose. However, the coin that triggers the win falls to the machine's coffer, so it makes its profit the moment you make yours (when you're least likely to notice or care). Yellow columns paid 4, blue paid 5 and red 6. Many operators considered this scheme too generous and converted the centre column to lose. The layout of the pins makes every other column almost impossible to reach.
Colonial Shooting Range
Haydon and Urry 1900
This machine plays with a half penny coin and pays out a token. The Rotary Shooting Game and Colonial Shooting Range may be covered by patent GB190019196
Haydon and Urry 1900s
Insert a halfpenny in the slot and try to shoot the marble into the centre pocket using the trigger on the right. If successful, turn the handle on the left to receive a cigar or cheque. Haydon & Urry made two other variants of this game: The Colonial Shooting Range and the Rotary Shooting Range.
Haydon and Urry 1900
Operates on halfpenny play and is a coin launch machine. The coin rolls down the switchback from the coin entry (top, left) and if the player does nothing, it returns through the front slot. The object is to retract the end track (by pressing the trigger on the right) as the coin rolls over it, attempting to drop it into the fifth channel. If successful, a token is paid to be redeemed for a cigar or 'goods to twice the value of the coin inserted'. A coin in first, third and last channel is returned. The patent for this machine is GB190023312
Stevenson and Lovett 1940s
A deceptively simple game that invites the player to shoot a penny into the fisherman's bag, using the trigger on the right. If successful, the fisherman's entire 'catch' is dumped to the payout cup. This can range from one to six coins. The instructions inform players of an unusual feature, "If not successful after 12 tries, the bag will automatically open". Coins which miss the bag are directed in turn to the jackpot and the cashbox by a simple but reliable alternating gate. Construction of this diminutive machine is basic but effective, and the use of up-cycled ammunition crates suggests an immediate post war date of manufacture. The Stevenson and Lovett attribution is tentative and based upon similarities with other machines from that maker.
Licensed Victuallers’ Automatic Shooting Range
Haydon and Urry 1900
Several versions of this 'over the barrels' game were made in Britain and France from the 1900s to the 1930s. The player's coin is launched over the barrels by a sprung trigger on the right of the case. If the coin drops into barrels 10, 20 or 30, it is returned; if it falls into barrel 50, it releases a catch, allowing the player to extract a '2D cigar' by pulling the knob on the left. Patents GB190019196
Licensed Victuallers’ Shooting Range
Haydon and Urry 1895
Another version of this early game in which the player tries flip a coin into the barrel to win a cheque for good cigar.
Typical of most BMCo. products of the 1930s, this game was for 'amusement only', rewarding the return of the coin for landing the ball in the moon.
This upright bagatelle offers prolonged game play, the ball returning until it finds a target. The lower cup loses; the circles around it return the ball, and the upper circles and triangles win the coin back, with a turn of the handle. By changing the pay-slide the win cups could return slightly more than the original stake.
Snakes & Ladders
Bradley Unknown date
One of several variations on the Challenger. In this instance, it's merely a name change, achieved by fastening the new name over the original casting.
Built by Holte Manufacturing Co. for Bradley, this was a complete re-design of the long-lived Challenger. A smaller, lighter wall machine, it was cheaper to manufacture and addressed an issue with the original design which required the player to press the coin entry lever to trigger a payout. Super Challenger used the weight of the falling coin to automatically trip a payout. All except the central lose column paid 5 coins. Like the original, the game enjoyed considerable success. Most examples are finished in Formica.
Walk The Plank
J M Products
Unusual, Formica-clad wall machine. Players drop coins over the pirate galleon, aiming to tip a loaded plank by selecting one of four slots. Coins bounce down over the pinned playfield and when an upper plank tips, coins roll off and spill to the ones below. In the ensuing cascade, excess coins fall to the payout cup.
Another revamp of the Challenger wall machine, this one is notable for the cast frame around the playfield, which allowed the operator to deal with the inevitable coin jams without having to lift out the mechanism and remove panes of glass. This modification was later rechristened the Shooting Star, with a new set of Art Deco castings.