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Gameplay on these oak-cased flashers was straightforward: Insert a penny; press and hold the metal button and watch the lights flash, the object being to stop the lights on winning symbols by releasing it at just the right moment.
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Jamieson 1960s

Bingola
One of a series of oak-cased 'flashers' made utilizing an abundant supply of cheap rotary relays made available as the General Post Office upgraded telephone switchgear.
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Jamieson 1960s

Slick
There are three challenges: First steer the ball down a see saw towards the gap in the first switch box; then try to catch it in the fingers; and finally, push the knob to drop it over the third switch box. There are 5 balls for 1d, and achieving a score of at least 9 returns your penny. The score dial and coin return are activated electro-mechanically. |
North Autos 1945

Defiant
This giant allwin is a sister machine to the standard-sized Spitfire. It probably had a framed-mirror top sign originally. |
Oliver Whales 1930s

Spitfire
This patriotic war-time game featuring the famous British fighter aircraft is sometimes seen with a framed glass 'Spitfire' marquee. |
Oliver Whales 1930s

Victory Cups
One of several allwins made by Oliver Whales to celebrate V.E. Day. |
Oliver Whales 1930s

Wrigley’s Chewing Gum
Win A Packet of Wrigley's Chewing Gum - one of the many sweet-vending allwins which were popular in the post-war period.
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Ruffler and Walker 1950s

Ice Hockey
A late model of the well-established and already old-fashioned two-player ice hockey game. The flyer advertises 5 BALLS for 1d ALSO AVAILABLE AS 3d AND 6d PLAY WITH UP TO 9 BALLS. |
Cromptons 1960s

Conquerors’ Flags
Insert a half penny in the slot on the top right of the machine. Turn the handle, middle right, to release four balls. Turn the knob, bottom right, to bring a ball to the top of the playfield. As the ball falls through the pins, use the knob, far bottom left, to move the shield and aim to catch it. If successful, the first flag on the right will flip over and cover an enemy flag, thus showing a successful catch, and the ball will be returned to play again. The game can be won using just one of the four balls, as it is returned to play for a successful catch. The aim of the game is to catch any of the four balls five times and cover all enemy flags. If you get as far as the fifth flag, then you use the knob, bottom middle, to turn the final flag (Union Jack) to cover the German flag and a half penny will be returned to the cup at the bottom centre.
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Handan-Ni Unknown date