On this tallest of wall machines the object is to gain a high score by catching the ten balls as quickly as possible as they emerge from the top. If you fail to catch a ball in the first 'cup', you have three more chances. The game has good play value and makes a satisfying din as the balls descend. Players could compete against each other, or prizes could be offered for top scores. These were recorded by the dial at the top and the numbered channels below. The operator would zero the dial via a button atop the cabinet after paying a prize to prevent fraudulent repeat claims.